Monday, August 18, 2014

Week 2

Second Island with Custom Texture:



Custom Texture Used:



5 Images of Custom Island:






5 Reference Images:

Tai Shing Stream, Hong Kong

High Island Geo Trail, Hong Kong

Bnaff National Park, Finland

Pak Lap Wan, Hong Kong

Tai Lam Chung, Hong Kong


Reflection:

The lecture in week two showed us the comparison between real and surreal images. From looking at the images I was surprised how closely similar the two images were, which made me think that I have to design and model my Island to be as real as possible to persuade people that the Island is modelled of a real time environment. 

Week 1

Sandbox Folder Structure:
  • 64bit is faster and uses more memory than 32bit
  • .pak files contains the whole game
  • You can add custom config into the engine
  • Compiler has to be functioning to export assets and textures
  • There are different plugin files for different versions of 3ds Max

Overview tips and tricks:
  • Right-click perspective view to view other viewport selection
  •  Customizable resolution
  • Type an entity on search bar, then everything except the typed entity would turn invisible
  • Lock selection allows you to only work on the selected objects
  • Speed value is the speed you move around the environment the higher the value the faster you move
  • Next to the speed selection there is a terrain button, when selected you can’t go through terrains
  • AI/Physics allows the AI and objects to move in edit mode
  • Double-click the comment in console to open console variables

Moving Around Viewports:
  • FPS Controls: ‘W’ is to move forward, ‘S’ is to move backwards, ‘A’ is to move left and ‘S’ is to move right
  • Mouse Controls: Hold right mouse button to look around. Scroll button is used whole panning, while scrolling the mouse wheel zooms in and out
  • Acceleration: Holding the Shift button with the FPS controls can make u move faster through the environment

Shortcuts:
  • 'Alt-G' is to enter the game mode
  • 'F1' in game mode is to go into Third person view
  • 'G' is to snap to grid
  • 'M' is to open material editor
  • 'Spacebar' is to turn on/off previous entities or tools

Reflection:

The lecture in week one consist of showing the projects of past year to give us an idea and to introduce the first project. After looking at the projects from previous years I realize that the standard and quality of the projects are high, but also it gives off an impression of terror, panic and uneasiness, and by looking at the past projects I was able to be inspired by them.