Sandbox Folder Structure:
- 64bit is faster and uses more memory than 32bit
- .pak files contains the whole game
- You can add custom config into the engine
- Compiler has to be functioning to export assets and textures
- There are different plugin files for different versions of 3ds Max
Overview tips and tricks:
- Right-click perspective view to view other viewport selection
- Customizable resolution
- Type an entity on search bar, then everything except the typed entity would turn invisible
- Lock selection allows you to only work on the selected objects
- Speed value is the speed you move around the environment the higher the value the faster you move
- Next to the speed selection there is a terrain button, when selected you can’t go through terrains
- AI/Physics allows the AI and objects to move in edit mode
- Double-click the comment in console to open console variables
Moving Around Viewports:
- FPS Controls: ‘W’ is to move forward, ‘S’ is to move backwards, ‘A’ is to move left and ‘S’ is to move right
- Mouse Controls: Hold right mouse button to look around. Scroll button is used whole panning, while scrolling the mouse wheel zooms in and out
- Acceleration: Holding the Shift button with the FPS controls can make u move faster through the environment
Shortcuts:
- 'Alt-G' is to enter the game mode
- 'F1' in game mode is to go into Third person view
- 'G' is to snap to grid
- 'M' is to open material editor
- 'Spacebar' is to turn on/off previous entities or tools
Reflection:
The lecture in week one consist of showing the projects of past year to give us an idea and to introduce the first project. After looking at the projects from previous years I realize that the standard and quality of the projects are high, but also it gives off an impression of terror, panic and uneasiness, and by looking at the past projects I was able to be inspired by them.
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