Strategy Statement:
I would first depict how the Church of Light looked when it was perfectly fine and new, how the surroundings bring peace and how light gives the audience a warm feeling. Then a series of natural disasters will be the cause of the extinction of humanity, and since I am doing the Church of Light, which is located in Japan the natural disasters would be a disastrous earthquake, followed by a huge typhoon that almost swept everything away.
100 years after the disaster and the extinction of humans, without any maintenance on the Church of Light, the exterior and interior walls are cracked, some parts will have fallen and dirt has covered the whole wall, the cross will remain intact but all the glass and windows are broken off. In the interior most of the chairs are being destroyed by the concrete ceiling that fell but some chairs are still standing but heavily molded.
Reflection:
This week we went through decaying textures and decaying materials and how to give off an impression that the building is 100 years old without maintenance. We also went through the roles in designing games and gaming environments. Out of the lists of roles I think I would like to be a game artist or game designer because they are the ones that control the whole experience of a game; how the environment, objects, and interactions effect differently to different players.
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